learning wrote:Yeah, I'm sure you have a lot in common with him BTW, I was trying to use your tutorial to render his son Bobby recently, but the resulting model was a bit creepy
Haha, I'll take that as a compliment!
Your materials' smoothness needs to come down to 0 (see the material reference guide in the description), unless you want it slightly smooth, but your lighting angle is the biggest thing that needs to be adjusted. The light could, for example, come from the front right or front left - slightly downward as well, or it will also look weird. When it comes from the top so much, like yours does atm, it usually makes the model look really washed out and, like you said, creepy looking. A good tip is to use rendered view while adjusting the light (make sure things like freestyle are turned off, or blender may crash on you).
The eyes look like the default Make Human ones, but I looked him up - his eyes are just solid black dots. You can adjust those also.
He also needs outlines, haha. You can use Edge or Freestyle for that.