by RobBaer » Sun May 24, 2015 4:35 pm
The emotion is amusement
Disclaimer: I am on the MH development team, but my role is regression testing and documentation, not artistry. Nevertheless, I couldn't resist joining in on the fun.
My goal was to see how well MakeHuman, by itself, could do on a challenge like this. The submission was assembled and modeled using only the MakeHuman sliders available in MH r1825. Rendering was also done within MakeHuman itself, using the often ignored "advanced MakeHuman render" in conjunction with the scene editor utility. I chose amusement for my emotion because it is how I, myself, survive all the bad stuff life throws our way. Irony amuses me <G>.
Looking forward to seeing all your great submissions as well!
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