Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.
http://www.youtube.com/watch?v=GUxzIuESplU
Moderator: joepal
ThomasL wrote:Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.
http://www.youtube.com/watch?v=GUxzIuESplU
bigmac wrote:ThomasL wrote:Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.
http://www.youtube.com/watch?v=GUxzIuESplU
Thomas, this hair is really nice, like a " flex prim" in SL/OS.
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