High performance hair simulation

Works in progress and technical screen shots.

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High performance hair simulation

Postby ThomasL » Fri Nov 29, 2013 4:59 am

Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.

http://www.youtube.com/watch?v=GUxzIuESplU
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Re: High performance hair simulation

Postby Manuel » Fri Nov 29, 2013 9:01 am

Cool. Are you using latest hair model I uploaded yesterday?
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Re: High performance hair simulation

Postby Rhynedahll » Fri Nov 29, 2013 6:57 pm

Very nice. Is this something that might make it into the MH>Blender pipeline?
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Re: High performance hair simulation

Postby ThomasL » Sun Dec 01, 2013 2:11 am

Manuel. No, it was made with the previous long hair with stray verts.

Rhynedahll. Not in the foreseeable future. The tool is very unfinished and I'm not sure how useful it is. Besides, there are other tools that need to be better documented first.
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Re: High performance hair simulation

Postby bigmac » Wed Jan 15, 2014 9:59 pm

ThomasL wrote:Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.

http://www.youtube.com/watch?v=GUxzIuESplU


Thomas, this hair is really nice, like a " flex prim" in SL/OS.
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Re: High performance hair simulation

Postby MealeaYing » Mon Feb 10, 2014 4:26 am

bigmac wrote:
ThomasL wrote:Low-poly hair simulation on hair helpers, using a proxymesh as collision object. Then a script transfers the simulation from the helpers to the high-poly hair.

http://www.youtube.com/watch?v=GUxzIuESplU


Thomas, this hair is really nice, like a " flex prim" in SL/OS.


That is EXACTLY what I thought!

And it IS very nice!
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