Makehuman to Marvelous Designer: Kombat Kimono
Posted: Thu Nov 21, 2013 5:54 pm
Hello everyone...
Here is an Alpha 8 mesh adapted through a Collada import (through Blender) to Marvelous Designer (MD). The middle step is necessary because the arms must be straightened at the elbows to conform to MD draping algorithm. Basically just select forearms and hands, and Rotate through the X axis, then Move through the X axis to locate the elbows. The Collada import into MD is 10% scale. I've left it wire-framed so that you can see the mesh and a bit of the rig.
For those interested, here is the MD project file: http://www.geekopolis.ca/marvelous_designer/kombatKimono1.ZPrj
Here is an Alpha 8 mesh adapted through a Collada import (through Blender) to Marvelous Designer (MD). The middle step is necessary because the arms must be straightened at the elbows to conform to MD draping algorithm. Basically just select forearms and hands, and Rotate through the X axis, then Move through the X axis to locate the elbows. The Collada import into MD is 10% scale. I've left it wire-framed so that you can see the mesh and a bit of the rig.
For those interested, here is the MD project file: http://www.geekopolis.ca/marvelous_designer/kombatKimono1.ZPrj