Some Light and Camera Experiments

Works in progress and technical screen shots.

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Some Light and Camera Experiments

Postby DrHas » Mon Apr 04, 2022 1:01 am

I've been meaning to post some of my work/experiments for a while now. These involve my digital sculpturing of charecters using Makehuman and Blender. These experiments have been crucial in improving all my work exponentially. Proper use of Blender's camera system, as these images are startig to show, and the understanding that I should have been using my 'real' world photography skills has been a real eye opener. Doh, it should have been obvious...and for some of you guys it may have been, but a lot of the information contained in countless articles I read on Blender suggested you should just leave Blender's camera settings on default. So, a full frame sensor and whatever the focal length the default lens Blender is. Doh again. By following this 'advice', I really limited my work and indeed output. Proper lighting has been as important too. I use a tri-light rig composed of a world HDRI, an overhead HDRI and a point light for the face. Finally, I've used the ACES color system too. Hollywood for those in the know. I will do some proper 'how I did it vids' very soon.

I really love Makehuman. I have looked and even dabbeled with over charecter systems - from what I've seen - none seem to offer the ability to really sculpt like a real world sculpture like Makehuman. Please correct me if I'm wrong. Addons like the Human Generator, Bastoni's charecter generator and Iclone all seem to be based on a series on predetermined inputs which then creates a random charecter. This limits what you can achieve when doing charecter creation. In reality, these charecter creation tools are for useless idots too lazy or not talented enough to engage in the learning process of ethereal sculpting, as I like to call what I do.

I've still got a lot of work to do, I only brought the new skin shaders last week and Simply Cloth Pro a couple of weeks ago. I also use the Photographer addon - also brought from Blender market, as well as a number of lighting assests and free HDRi's.

So stay tuned for more pics and indeed the how to vids which I will post here soon. Hopefully, someone will find these handy in their journey to be great ethereal sculptures. Oh, and I create both 2d and VR works too, and of which these models are and will be used in. So stay tuned for these too. I'm working on Facial Mocap for these works as well. I will keep everyone posted. I'm using another Blender Addon - Faceit (I think to create a facial mocap rig). I just haven't had enough time to work it out.

Peace.

P.S I used my Donald Trump charecter and morphed him into The Wolf.
Attachments
Kier.jpg
And of course Udo.
Kier.jpg (4.03 KiB) Viewed 1472 times
y0gkWLrvI5X7BAf1K5eqh7YoCsR.jpg
This is who I used as a template in the second image.
LD.jpg
This image is who I used as my template of the Little Red Riding hood charecter.
Udo1.jpg
The final image is of actor Udo Kier. I've used the new skin shader as in the above two images. I've also used my CGI photo studio that I'm building for this type of the work. More on this later.
Rox.jpg
This is a shot of a model I've been working on for a couple of years. I will post some comparison shots at the end. Suffice to say, I like to model attractive women lol.
LittleRedDeeWolf1.jpg
This image is my intal setup of charecters for upcoming VR work I'm creating. The wolf was created using nothing but targets the Makehuman community has created - thanks community!! I've used the Simply Pro cloth addon, and a skin shader I purchsed off of Blender Market for chump change lol.
DrHas
 
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