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MakeHuman in PBR on Browser

PostPosted: Sun Jun 23, 2019 10:44 pm
by jcpalmer
I made a tester for my exports from Blender. While this is just a single demo from that process, I can apply this anytime I generate files out of Blender. I run them to see how the PBR materials look in a browser, on my local machine, with just a double-click of a small html file, also generated.

When the scene is of a MakeHuman, called an Automaton, extra things are testable. I have yet to make a function to iterate through all the finger shape keys for testing, but I have high confidence this is coming through correctly.

What I am working on next is getting a final KinectV2 skeleton, and finishing the Kinect capture. Samples from this is what will comprise the 'Calisthenics' button. I will update this demo & put an additional message here, as this progresses.

Here is the live scene


Re: MakeHuman in PBR on Browser

PostPosted: Thu Jun 27, 2019 8:00 pm
by jcpalmer
Bump, Finger exercises just a 20 minute ‘exercise’ itself, so just did. Back to Kinect.

Re: MakeHuman in PBR on Browser

PostPosted: Mon Jul 08, 2019 8:40 pm
by jcpalmer
Bump, from another topic about skin, this demo was now updated to modify subsurface. Here is character as a pastie red head.


Re: MakeHuman in PBR on Browser

PostPosted: Tue Jul 09, 2019 6:01 am
by RobBaer
Quite nice result! :)