Instead of developing this as a separate plugin, I have added it as functionality on top of the makehuman plugin for blender (https://github.com/makehumancommunity/m ... or-blender). When using the current master version from github, you'll now get an extra tab "MakeTarget2" alongside the "MakeHuman" one.
For now I've only re-implemented the bare minimum of what was available in the old maketarget plugin. I'm not sure anything more is needed, as I think many of the other features have been made superfluous but other changes in the toolset:
- There's no "load base mesh" button - instead import a human from MH via the "import human" button on the "makehuman" tab
- There's no functionality for secondary targets - instead apply what you consider to be the primary target in MH before importing
- There's no symmetrize button. I think you can get this via blender through other means, but it's possible it should be implemented here too.
If you think there's something in the old maketarget that should be ported too, let me know. Otherwise I think is what will become the standard maketarget tool when 1.2.0 is released.
Oh, so you don't get confused: The MakeTarget2 panel will only appear in blender 2.80. I haven't made it play with 2.79 yet. So for 2.79, you'll have to use the old maketarget for now.