Mass produce
Posted: Thu Jan 10, 2019 3:19 pm
Having grown very annoyed with the OpenGL refactoring, I've taken a break and worked on what I hope will be a rather desired feature: a mass randomization plugin
The idea is to automate the whole modeling process, including saving/exporting models. It currently supports randomizing most macro modifiers and picking a relevant skin based on this, for example a skin named "... causasian female" if the gender was set to female and ethnicity to caucasian. Further, it so far supports saving MHM files, but not yet any actual export formats.
The source is available here: https://github.com/makehumancommunity/c ... assproduce. You'll need a MHAPI from today to run it.
The idea is to automate the whole modeling process, including saving/exporting models. It currently supports randomizing most macro modifiers and picking a relevant skin based on this, for example a skin named "... causasian female" if the gender was set to female and ethnicity to caucasian. Further, it so far supports saving MHM files, but not yet any actual export formats.
The source is available here: https://github.com/makehumancommunity/c ... assproduce. You'll need a MHAPI from today to run it.