Blender Eevee rendering test

Works in progress and technical screen shots.

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Blender Eevee rendering test

Postby AstutePauciloquent » Wed Sep 05, 2018 3:51 pm

Hi everyone, I have been extremely busy irl over the last half year, and just now got some free time to invest in creating some characters with makehuman again. Just recently blender 2.8 got stable enough to actually render out animation, here is a video showing the eevee renderer, materials and some expressions.

https://www.youtube.com/watch?v=Sw8BF3Uigzg
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Re: Blender Eevee rendering test

Postby RobBaer » Sat Sep 08, 2018 6:11 am

very nice. So, as I understand, that animation was basically able to play real time in the viewport using Eevee?

Did you try to render in cycles as well?
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Re: Blender Eevee rendering test

Postby AstutePauciloquent » Sun Oct 07, 2018 4:46 pm

Hi sorry for the late reply, Eevee can be viewed in the view port, in real time, however eevee really shines when being rendered, I averaged around 1 frame every 2.6 seconds at 1080p. its not cycles quality, and yes I did a cycles render some time ago, it requires completely different shaders though https://i.imgur.com/hcXlVbi.png
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