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Speculations on specularity: Better material for eyelashes

PostPosted: Tue Mar 20, 2018 7:41 pm
by wolgade
This is the result of an experiment I did a few days back. I think it's worth sharing.

Stock eyelashes look quite weird with the default Cycles shader generated on MHX2 import. Especially specularity is completely wrong. Good news: It's easy to fix.
eyelashes.jpg

This is the node setup:
nodes.jpg

The important part is to use the alpha channel of the stock texture for displacement. I used "eyelashes04", but this might work with other eyelashes as well. It might be worth trying to use this approach for eyebrows, too.