Speculations on specularity: Better material for eyelashes
Posted: Tue Mar 20, 2018 7:41 pm
This is the result of an experiment I did a few days back. I think it's worth sharing.
Stock eyelashes look quite weird with the default Cycles shader generated on MHX2 import. Especially specularity is completely wrong. Good news: It's easy to fix.
This is the node setup:
The important part is to use the alpha channel of the stock texture for displacement. I used "eyelashes04", but this might work with other eyelashes as well. It might be worth trying to use this approach for eyebrows, too.
Stock eyelashes look quite weird with the default Cycles shader generated on MHX2 import. Especially specularity is completely wrong. Good news: It's easy to fix.
This is the node setup:
The important part is to use the alpha channel of the stock texture for displacement. I used "eyelashes04", but this might work with other eyelashes as well. It might be worth trying to use this approach for eyebrows, too.