Re: A version of Ava of Ex Machina
Posted: Sat Feb 03, 2018 8:38 pm
Progress: the "muscles" and cabels are now complete for legs, neck and spine. As you may notice: I still have to do a few parts for her stomach region ...
The neck is fully detailed now, a normal map is creating the structure of the wires. You also can look through the opening in the back. Also a kind of back plane is created for the face, so that there is no longer this scary view of the backside of mouth and eyes. The proxy for the face-mask is still missing. The UV map is "sorted" so that you can select regions and replace it with your own shaders in the future (the way I used for blue and yellow lights and for the white plastic) ...
The neck is fully detailed now, a normal map is creating the structure of the wires. You also can look through the opening in the back. Also a kind of back plane is created for the face, so that there is no longer this scary view of the backside of mouth and eyes. The proxy for the face-mask is still missing. The UV map is "sorted" so that you can select regions and replace it with your own shaders in the future (the way I used for blue and yellow lights and for the white plastic) ...