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Re: Adding corrective Shape-Keys

PostPosted: Tue May 01, 2018 6:23 pm
by Mindfront
joepal wrote:My preference would be polishing things a bit on the forums, and then when satisfied writing a wiki page about it.

Or simply send me a draft and the images, and I'll put it in the wiki.

This goes for all more elaborate tutorials.

Perfect, I send you a PM zip-file with my tutorial for you to do what's most suitable.

Re: Adding corrective Shape-Keys

PostPosted: Wed May 09, 2018 9:05 pm
by Mindfront
Now my Blender corrective shape key guide is published by joepal here:
http://www.makehumancommunity.org/wiki/ ... shape_keys
This is all I know about this subject and hopefully this guide is easy to understand.

Re: Adding corrective Shape-Keys

PostPosted: Thu May 10, 2018 10:54 pm
by punkduck
Thank you, especially the method of using a symmetric "base-character" owning the shape-keys and copying these to a "destination-mesh" is a good approach to have less problems in future ... :)