wolgade wrote:Well, to be honest, I didn't create anything for this little test. The important part was choosing the right rig. I first tried to use the MHX-rig, but this lead to feet shuffling on the floor, as usual. I then had a look at the rig used for the BVHs and realized that it's quite similar to the CMU-rig. That's the whole trick. I didn't edit the animation in any way. I just scaled it to match 50 fps and fixed 6 frames that got messed up by this scaling. If you look closely, you'll realize that one character doesn't work as well as the others. The feet slide a bit. I just found out, that one girl of this band is taller than the others. This might explain it. Using a taller character for this BVH is probably a good idea.
blindsaypatten wrote:But you forgot to enable physics simulation on their hair.
Come on, Lindsay!
This was a quick test. If there will be ever something that could be called final, there'll be hair physics, better lighting, some kind of camera work and something like a stage. There'll also be a different outfit. I really like these clothes done by punkduck, but the style doesn't really fit this kind of music. My character looks like the singer of a country band.
First, I just have a question: your mp4 is 7.5 MB, my is approx. 12MB, your video is of bigger size than my example and your video is 1:10 instead of my 15 seconds. Is the smaller size only because the background did not change? What did you select when you save the video. I guess you also worked with png files first and then append the sound for your private version.
For the clothes: I just checked some of the perfume videos and I watched a typical phenomenon of Japanese music. No matter what kind of music, people over there always experiment with their outfits, often also using very colorful versions. Try that in Europe or U.S. when you play e.g. metal
Some perfume outfits I saw are based on a short dress. You can e.g. use the tennis dress with another texture as a base. Some of their dresses look modern and spacy and I like them. If you like, I can create one of these, but be aware that long gowns and things like Kimono sleeves will eventually create problems, when you pose the character.
Just for information about sleeves, because I also had to figure out the right terms:
https://en.wikipedia.org/wiki/SleeveUsing the clothes of Harley Quinn: if you do it, additional work will be to delete a lot of vertices, because these clothes are not doing it, the belt will heavily deform unless you take the .obj file and to dance with these boots could create some problems in real life
Hair dynamics: Because of the ponytail, there is a good chance to make it look more realistic than my version, because you can avoid the intersections with the skull much easier than my version ...