Dance animation
Posted: Fri Oct 27, 2017 1:12 pm
This is not exactly WIP, but more of a quick experiment. Quick in the meaning of quickly done, not quickly rendered (about 30 hours).
Lindsay was nice enough to post a link to some interesting BVH files (http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=13672&start=230#p42019). I couldn't resist to play around with them.
What I did:
Exported a female character with CMU-Rig using MHX2. Exported MHX had too much shufling feet.
Imported the character, keeping the rig and adding face shapes.
Duplicated the character twice to get three ladies.
Used MakeWalk to load and retarget the BVH files. This takes very long.
The BVH files have a framerate of 40 fps, which is very uncommon for videos. I wanted 50 fps, so I scaled up the animations in the Dope Sheet Editor by 1.25.
Probably as a result of the last process I got six frames with a flipped character. These frames had no keyframes at all. Fixing was done by selecting the hip(root)-bone and using "relax pose".
The result is quite promising. Almost no shuffling feet, but a few times the arms intersect with the body. As this is a demo, there's no fancy lighting and the fixed camera position is quite boring, but it shows what I wanted to see. For copyright reasons there's no sound in this video, but you can download the sound yourself (http://perfume-global.com/).
Lindsay was nice enough to post a link to some interesting BVH files (http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=13672&start=230#p42019). I couldn't resist to play around with them.
What I did:
Exported a female character with CMU-Rig using MHX2. Exported MHX had too much shufling feet.
Imported the character, keeping the rig and adding face shapes.
Duplicated the character twice to get three ladies.
Used MakeWalk to load and retarget the BVH files. This takes very long.
The BVH files have a framerate of 40 fps, which is very uncommon for videos. I wanted 50 fps, so I scaled up the animations in the Dope Sheet Editor by 1.25.
Probably as a result of the last process I got six frames with a flipped character. These frames had no keyframes at all. Fixing was done by selecting the hip(root)-bone and using "relax pose".
The result is quite promising. Almost no shuffling feet, but a few times the arms intersect with the body. As this is a demo, there's no fancy lighting and the fixed camera position is quite boring, but it shows what I wanted to see. For copyright reasons there's no sound in this video, but you can download the sound yourself (http://perfume-global.com/).