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Re: New intro anim

PostPosted: Sat Aug 05, 2017 2:54 am
by grinsegold
joepal wrote:Any suggestions for improvements?


0001-0250.avi
(2.44 MiB) Downloaded 816 times


Could you provide a font template for an alpha over please?

Re: New intro anim

PostPosted: Sun Aug 06, 2017 3:42 pm
by joepal
The logo is an SVG image, which I've imported as mesh into blender.

I'll attach my .blend and the svg in case someone wants to take a swipe at their own version of an intro anim.

The transitions are done via keyframes in the node settings for the materials of the objects which need to fade in/out. I guess this might take a while to figure out if you're unfamiliar with that approach.

Re: New intro anim

PostPosted: Mon Aug 07, 2017 10:03 am
by grinsegold
How's that?

0001-0250.avi
(3.91 MiB) Downloaded 638 times

Re: New intro anim

PostPosted: Mon Aug 07, 2017 2:10 pm
by joepal
That looks very nice.

If you're comfortable with it, maybe you could attach the blend, and I'll add the URL etc?

Re: New intro anim

PostPosted: Mon Aug 07, 2017 8:18 pm
by grinsegold
Sure!

MH morph.blend
(48.55 MiB) Downloaded 666 times


Hope you find through. It's "1" for 1 year old and "24" for you guessed it. There are two babies, one for the wireframe, one for the build-mofifier. Then there are two adults, one containing the third baby as target to start from at frame 100, and one with an armature, taking over at 195 i think. That's because initially i planned to let the last character do something realistic, like being shocked due to nakedness etc. But 250 frames aren't enough for bells and whistles.

Re: New intro anim

PostPosted: Thu Aug 10, 2017 8:08 am
by grinsegold
Btw, it's CC 0. Be my guest ;)

Re: New intro anim

PostPosted: Thu Aug 10, 2017 4:47 pm
by joepal
Okay... new draft, now with grinsegold's morph. I still feel there's something missing, but we're getting there. :-)

Re: New intro anim

PostPosted: Thu Aug 10, 2017 7:18 pm
by blindsaypatten
I think it has a bit of the first this happens, then this happens, then this happens. You might play with overlapping the parts a bit.

Re: New intro anim

PostPosted: Thu Aug 10, 2017 7:21 pm
by wolgade
Looks good. Is it intended to make the human appear a few frames later than the circle? Talking about the cherry on the pie: Why not make the "H" glow for a moment after it's apearance?

Re: New intro anim

PostPosted: Thu Aug 10, 2017 8:04 pm
by joepal
blindsaypatten wrote:I think it has a bit of the first this happens, then this happens, then this happens. You might play with overlapping the parts a bit.


Yeah, agreed. It should be more fluid in the transitions between activities.