New intro anim

Works in progress and technical screen shots.

Moderator: joepal

Re: New intro anim

Postby grinsegold » Sat Aug 05, 2017 2:54 am

joepal wrote:Any suggestions for improvements?


0001-0250.avi
(2.44 MiB) Downloaded 809 times


Could you provide a font template for an alpha over please?
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Re: New intro anim

Postby joepal » Sun Aug 06, 2017 3:42 pm

The logo is an SVG image, which I've imported as mesh into blender.

I'll attach my .blend and the svg in case someone wants to take a swipe at their own version of an intro anim.

The transitions are done via keyframes in the node settings for the materials of the objects which need to fade in/out. I guess this might take a while to figure out if you're unfamiliar with that approach.
Attachments
introscreen.svg
(9.7 KiB) Downloaded 694 times
IntroAnim.blend
(19.31 MiB) Downloaded 587 times
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Re: New intro anim

Postby grinsegold » Mon Aug 07, 2017 10:03 am

How's that?

0001-0250.avi
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Re: New intro anim

Postby joepal » Mon Aug 07, 2017 2:10 pm

That looks very nice.

If you're comfortable with it, maybe you could attach the blend, and I'll add the URL etc?
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Re: New intro anim

Postby grinsegold » Mon Aug 07, 2017 8:18 pm

Sure!

MH morph.blend
(48.55 MiB) Downloaded 660 times


Hope you find through. It's "1" for 1 year old and "24" for you guessed it. There are two babies, one for the wireframe, one for the build-mofifier. Then there are two adults, one containing the third baby as target to start from at frame 100, and one with an armature, taking over at 195 i think. That's because initially i planned to let the last character do something realistic, like being shocked due to nakedness etc. But 250 frames aren't enough for bells and whistles.
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Re: New intro anim

Postby grinsegold » Thu Aug 10, 2017 8:08 am

Btw, it's CC 0. Be my guest ;)
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Re: New intro anim

Postby joepal » Thu Aug 10, 2017 4:47 pm

Okay... new draft, now with grinsegold's morph. I still feel there's something missing, but we're getting there. :-)
Attachments
new_intro_draft_02.mp4
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Re: New intro anim

Postby blindsaypatten » Thu Aug 10, 2017 7:18 pm

I think it has a bit of the first this happens, then this happens, then this happens. You might play with overlapping the parts a bit.
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Re: New intro anim

Postby wolgade » Thu Aug 10, 2017 7:21 pm

Looks good. Is it intended to make the human appear a few frames later than the circle? Talking about the cherry on the pie: Why not make the "H" glow for a moment after it's apearance?
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Re: New intro anim

Postby joepal » Thu Aug 10, 2017 8:04 pm

blindsaypatten wrote:I think it has a bit of the first this happens, then this happens, then this happens. You might play with overlapping the parts a bit.


Yeah, agreed. It should be more fluid in the transitions between activities.
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