Moderator: joepal
Aranuvir wrote:Just quickly from my memory (not sure if I'm right). IIRC the install process has changed since the video was created. You need to install the plug-in 1_mhapi, too. (https://github.com/makehumancommunity/c ... /makehuman)
Rhynedahll wrote:Thanks! That sorted it out.
It appears that the applyModifier.py will do exactly what I need -- allow a mesh to be created from scratch.
What commands can be sent through genericCommand.py?
Is it possible to cause MH to export the mesh?
joepal wrote:
The idea is to support all core operations that can be performed in the UI. But we're very far from that as of yet. The export functionality has not been touched yet.
Traceback (most recent call last):
File "C:\Users\NotoriousGTW\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\MH_Community\mh_sync\SyncOperator.py", line 30, in execute
json_obj = self.executeJsonCall()
File "C:\Users\NotoriousGTW\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\MH_Community\mh_sync\SyncOperator.py", line 20, in executeJsonCall
return self.call.send()
File "C:\Users\NotoriousGTW\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\MH_Community\mh_sync\JsonCall.py", line 207, in send
buf = client.recv(1024)
ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host
location: <unknown location>:-1
joepal wrote:Assuming windows, copy "mh_sync_mesh" dir to [your blender dir]\[your blender version]\scripts\addons. Copy 8_server_socket to [your MH dir]\plugins. In blender go to user preferences, filter on "mh" and enable the plugin. In MH I think the plugin is auto-enabled, but if not go to settings->plugins and enable it.
In MH go to utilities->socket and check the box to start the server.
In blender select a human mesh, and click the sync button in the makehuman category of the toolshelf.
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