jorgeo - made a post under monthly contest "male" about competitive male latin dance clothes, having seen the links he posted i decided to try make one.
It is not easy to get a velvet looking material using only a single diffuse, i did my best at this, and am actually quite pleased with the result - it doesn't look 100% up close but a bit of distance and it passes.
Originally i tried to do the diamonds as part of the diffuse - bump texture but this was not convincing enough, so i did it as geometry.
This asset has the usual diffuse, Ambient occlusion, specularity, and normal map - which works but i have also included an Anisotropic shader factor texture to give more shine to the diamonds - as can see by the node setup a mix shader is plugged in, to which the anisotropic shader is plugged in the bottom, the colour for the anisotropic is from the diffuse and the anisotrope.factor.png is plugged into the factor for the mix shader.
- Old Version with Normals
Another thing is the actual clothes normally close up between the legs, i didnt model this part as it will be irrelevant once the model has pants on.
EDIT: So i did some playing and i decided to scrap the Normal Map - And make the spec map details a bit smaller. over all i am much happier with this result
- New one without normals - Please tell me you prefer this one.
the Above render i mixed the diffuse shader, with a dark grey velvet shader, and then the standard setup for the rest including the anisotrope steps above. -- I tried to just use a pain velvet node, but it doesnt work quite well. thus i mixed the 2.