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o4saken wrote:learning wrote:The texture looks great! Maybe you could fix a bit the starship uniforms too?
BTW, how do you get rid of that wedgie type deal?
Thats annoying, its not there in the mesh, even when importing the obj... but convert to clothes and it does that.....
learning wrote:I know right, it's some problem with how MH handles and deforms the mesh after it's loaded. It is especially prominent on skirt-like clothes, even more so if you have a character with non-standard proportions (too fat, too skinny, too tall, too short, too hulky etc). I believe somebody here tried to develop some kind of crutch like a target to fight this, but I'm not sure what came of it. That's why I'm asking how do you fight this.
o4saken wrote:Thats annoying, its not there in the mesh, even when importing the obj... but convert to clothes and it does that.....
duststorm wrote:o4saken wrote:Thats annoying, its not there in the mesh, even when importing the obj... but convert to clothes and it does that.....
The skirt needs to be fitted to the skirt helper, otherwise you will get these kinds of problems.
To avoid bumps, make sure that ALL vertices of the the clothes are fit to the same helper. Make sure that neighbouring vertices on your clothes, are fit to neighbouring vertices of the body/helpers. Inconsistencies in this (eg part of your clothes matched to the skirt helper, and part of the vertices attached to the leg) will create distortion, as the gaps between these two will vary based on the body type of the human.
MTKnife wrote:He means basically the same thing I said in my earlier post, minus what I said about the crevices. Aren't you already doing what I recommended?
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