I mean some assets need to be reworked in BL, beacause too much vertices and so on, maybe its the same terms you use for max pol ?
I don't know what o4saken mean with license problems, you think that could involve MH in the repo ?
Moderator: joepal
Marco_105 wrote:maybe its the same terms you use for max pol ?
Marco_105 wrote:I don't know what o4saken mean with license problems,
Marco_105 wrote:I mean some assets need to be reworked in BL, beacause too much vertices and so on, maybe its the same terms you use for max pol ?
I don't know what o4saken mean with license problems, you think that could involve MH in the repo ?
Marco_105 wrote:Ok, so its like Ngon ?
At least for the max_poles statement: makeclothes often generates only the small value of 5 in .mhclo-files. Somewhere I read this is an error of makeclothes and should be fixed.
import bpy
C = bpy.context
D = bpy.data
obj = C.active_object
counts = dict([(vn,0) for vn in range(len(obj.data.vertices))])
for e in obj.data.edges:
vn1,vn2 = e.vertices
counts[vn1] += 1
counts[vn2] += 1
clist = list(counts.values())
clist.sort()
print(obj.name, ':', clist[-1])
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