Normal and Occlusion Maps

Works in progress and technical screen shots.

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Re: Normal and Occlusion Maps

Postby jujube » Fri Mar 09, 2018 7:46 pm

Thank you very much for making+uploading the caruncle. Makehuman has needed it for a long time. You should upload it to the user contrib if you haven't already.
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Re: Normal and Occlusion Maps

Postby o4saken » Tue Mar 27, 2018 10:35 am

Playing around with simple mesh deformations, trying to find something that works for chain type jewelry without sitting forever to model them..
ended up with this, its ok, i think, not sure myself

bracelet.png
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Mar 29, 2018 10:38 am

Little bit of playing arround. Made a beaded bracelet, zip includes diffuse texture (but i use anisptropic in render) and normal map for the texture.
BEADBRACELET.png
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Re: Normal and Occlusion Maps

Postby o4saken » Wed Apr 04, 2018 11:27 am

I Decided to start experimenting with Furs - this after my new but limited gained experience with doing the male hair. So to test the possibilities or rather my capability to do this i decided i would start with a simple fantasy style wolf fur shawl thing - having done this i can now see how i might have done things better.. but this is all in the learning process, anyways over all i really like it, and my intention is to move to doing more elegant coats, jackets, scarves etc... oh and of course more fantasy even viking type outfits :)

furshawl.png
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Re: Normal and Occlusion Maps

Postby o4saken » Wed Apr 04, 2018 12:47 pm

Feather Boa

This is just a very quick test i did, trying something in blender, after the wolf fur project and seeing where i went wrong.
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featherboa.png
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Re: Normal and Occlusion Maps

Postby punkduck » Wed Apr 04, 2018 9:06 pm

o4saken wrote:Feather Boa

This is just a very quick test i did, trying something in blender, after the wolf fur project and seeing where i went wrong.


Even that winter is hopefully over, I like these ideas. Good idea to play around with the Boa, very useful for e.g. cabaret.
Btw.: Did vikings really use skulls knitted on the fur? Hmm, these guys could be, in some way, my ancestors but really, now I understand why I became a weirdo ... :lol:
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Apr 05, 2018 5:30 am

punkduck wrote:Btw.: Did vikings really use skulls knitted on the fur? Hmm, these guys could be, in some way, my ancestors but really, now I understand why I became a weirdo ... :lol:


Not really (or atleast i dont think so), this is definitely more of a fantasy styled coat, but once you asked i thought to try and google and see if there was anything similar and again not really. this is the closest thing i found on ebay (but i again think its more fantasy reather than true Viking)

https://www.ebay.com/p/Nordic-Viking-Wa ... 1242007981
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Re: Normal and Occlusion Maps

Postby punkduck » Thu Apr 05, 2018 9:54 pm

o4saken wrote:
Not really (or atleast i dont think so), this is definitely more of a fantasy styled coat, but once you asked i thought to try and google and see if there was anything similar and again not really. this is the closest thing i found on ebay (but i again think its more fantasy reather than true Viking)


Yes it is fantasy. The skulls are something like an adaptation of the brooches the real vikings are wearing. There is a very good page describing the real Viking clothing (at least better than all pages I found about native American clothing).

http://www.hurstwic.com/history/articles/daily_living/text/clothing.htm#brooch

Btw: The Vikings themselves became Danes, Swedes, Norwegians, Icelanders and Greenlanders. The Normans (Norse-Man, Man from the North) are the successors of the Vikings, so half of Europe was influenced by them (French Normandy etc.). They also trade with half of Europe and what is Russia today. So living in Europe, you never know, if one of your ancestors has been a Viking ;)
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Re: Normal and Occlusion Maps

Postby o4saken » Fri Apr 06, 2018 8:17 am

Fur Cap

This is another test i did, carrying on with my learning curve. I am getting to where i like the way things are looking, and i really like this cap, but this is definitely not low poly i made a mistake and over did the fur on the outer rim of the cap, but once i had converted all to mesh, realised this and then couldn't undo to get back to my particles, i did not feel like restarting, re combing etc. So ultimately i just need to learn to get the particles to the balance between just enough and too little ribbons where you end up with gaps you can see through or the opposite like this one where you have too much unnecessarily.
Anyways as for this cap, you will just find that only rendering is slower than normal due to all the transparencies blender has to compute. (but still much faster than doing particle hairs.)

Furcap.png
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Re: Normal and Occlusion Maps

Postby o4saken » Tue Apr 17, 2018 7:56 am

Some fooling around :)

Decided to do a fox tail - basically just more fur experiments.
tail.png
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