o4saken wrote:Tried to make the hairsyle a little better- smoothed out the pigtails a bit - then added a normal map to give a bit of texture, and it has a black and white image that i used for the factor of a transparent node to make the ends of the ponytail not look so square.
But honestly i would still rather use particle hairs for a better look.
Yepp, particle hair is always better.
But we do not have a lot of polygon hair in MakeHuman. So: combining the transparency map and the jpg in GIMP, using one of the aniso-litspheres and the normal map, you get this in MakeHuman:
Your geometry of the hair is nearly perfect, only the hairline in the neck should be lower in my opinion, so I present her in front view
I can do a version with a better diffuse map using images of real blond hair maybe. But the rest is perfect
Meanwhile I started to love these characters (even that some of them are evil )