Moderator: joepal
# MakeHuman Material definition
name material.004Material
// Color shading attributes
diffuseColor 0.64 0.64 0.64
specularColor 0.05 0.05 0.05
shininess 0.1961
opacity 1
// Textures and properties
diffuseTexture difuse.png
normalmapTexture norm.png
normalmapIntensity 1.0
aomapTexture aonew.png
aomapIntensity 1.0
// Shader programme
shader data/shaders/glsl/phong
// Configure built-in shader defines
shaderConfig diffuse false
shaderConfig bump false
shaderConfig normal false
shaderConfig displacement false
shaderConfig spec false
shaderConfig vertexColors false
learning wrote:I at least now it looks more like silk than latex.?
learning wrote:The texture looks great! Maybe you could fix a bit the starship uniforms too?
BTW, how do you get rid of that wedgie type deal?
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