Night vision Goggles
This was more a modelling exercise, lots of little parts, it only has one diffuse texture, but in my Cycles render i selected the lenses, added another material using the same diffuse texture but changed the diffuse node to glass. ignore the white cubes sticking out, those are obviously from the makeclothes human model
Here is what the model is base on:

- 41TJXII1U7L.jpg (21.13 KiB) Viewed 40564 times
All vertices are assigned to a rigid group.

- noightvisionback.PNG (87.15 KiB) Viewed 40577 times
Did a little more work on the Diffuse texture, using blenders vertex painter to highlight the edges of the model - i think it feels more real and the details are much more prominent, anyways here is the render and the optional updated diffuse.