This is how your .mhmat files look now (it's just a plain text file) :
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# MakeHuman Material definition
name 25_hair_1_0_0Material
// Color shading attributes
diffuseColor 0.4273 0.5864 0.7742
specularColor 0 0 0
shininess 0.1961
opacity 0
// Textures and properties
diffuseTexture
diffuseTexture
bumpTexture
specularTexture
// Shader programme
shader data/shaders/glsl/phong
// Configure built-in shader defines
shaderConfig diffuse true
shaderConfig bump true
shaderConfig normal false
shaderConfig displacement false
shaderConfig spec true
shaderConfig vertexColors false
As you can see, for some reason the texture settings are assigned with an empty string. Why this happens I don't know, maybe you are running makeclothes in cycles mode?
A fixed mhmat file should look like this:
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# MakeHuman Material definition
name 25_hair_1_0_0Material
// Color shading attributes
diffuseColor 0.4273 0.5864 0.7742
specularColor 0 0 0
shininess 0.1961
opacity 0
// Textures and properties
diffuseTexture hair_d.png
normalmapTexture hair_n.png
specularmapTexture hair_s.png
// Shader programme
shader data/shaders/glsl/phong
// Configure built-in shader defines
shaderConfig diffuse true
shaderConfig bump true
shaderConfig normal false
shaderConfig displacement false
shaderConfig spec true
shaderConfig vertexColors false
Couldn't figure out whar hair_l.png was for, so didn't add it.