Normal and Occlusion Maps

Works in progress and technical screen shots.

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Re: Normal and Occlusion Maps

Postby o4saken » Tue May 22, 2018 1:01 pm

This is just practising texture painting seams and edging in blender - far from perfect, but i am slowly getting there. I just find it very difficult to control both the model and the texture stamp and not get confused with all the buttons needed to be pushed, but practice makes perfect i guess - which i still need lots of :).

The image for the diffuse i found on Google - I am not sure what its copy right licence is - so definitely dont use this for commercial works. its a very simple shirt and the diffuse texture can easily be modified - in which case the shirt itself you can use for what ever you want.
MOUSERENDER.png

MOUSERENDER2.png
Attachments
mouseshirt.zip
(6.76 MiB) Downloaded 756 times
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Re: Normal and Occlusion Maps

Postby o4saken » Mon Jun 04, 2018 10:32 am

Mens ripped jean shorts - texture stamping experiment - This one came out nice, still room for improvement, but i like it.
I had to separate the normal map again as it is too big.

pantsrender.png
Attachments
shortjeans.zip
(22.3 MiB) Downloaded 832 times
ShortjeansNormal.zip
(26.94 MiB) Downloaded 849 times
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Re: Normal and Occlusion Maps

Postby o4saken » Fri Jun 08, 2018 10:26 am

This is the same pants as before with just another texture and a new normal map - I have a new way of making normal maps and clothes using sculpting rather than how i was doing the entire model in edit mode... the results of what can be achieved are amazing and its so much simpler - this pants alone looks much better with all the sculpted wrinkles.

pantsnew.png
Attachments
stripedpants.zip
(7.15 MiB) Downloaded 845 times
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Re: Normal and Occlusion Maps

Postby o4saken » Wed Jun 13, 2018 10:07 am

Mens long jacket - this was just a simple sculpting experiment.
Attachments
longjacketrender.png
longjacket.zip
(15.92 MiB) Downloaded 807 times
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Re: Normal and Occlusion Maps

Postby o4saken » Wed Jun 20, 2018 7:40 am

MENS red leather jacket - - Another jacket sculpt - this one i put quite a lot of effort into the textures - mostly the Normal map - which is why its so big and in a seperate zip file - this has all the wrinkles and the details of the leather, a lot of effort was put into the wrinkling like around the collar etc. And i think it came out great... The zip is actual geometry, for now this is my preferred method, it just looks better than anything that i could try and do with textures.

On a side note As an experiment though after i made the clothes and saw the size of the normal PNG, i opened it in gimp and converted it to JPG, and the size was halved.... anyhow the MHMAT file is referring to a PNG so i put that here but going forward i will definately convert to JPG - even if there is a slight loss in detail.

render.png
Attachments
redjacket.zip
(6.84 MiB) Downloaded 731 times
redjacketnormal.zip
(29.35 MiB) Downloaded 849 times
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Jun 21, 2018 12:48 pm

Mens underwear - with visible bulge.
render.png
Attachments
underwear.zip
(28.13 MiB) Downloaded 858 times
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Re: Normal and Occlusion Maps

Postby o4saken » Fri Jun 29, 2018 11:07 am

Tubetop - this is not so great, i was just playing around with textures - this has no diffuse texture, so you can make it any colour you want, mine being dark grey almost black, then it has a normal map to give height to the sequins and some wrinkles, but the most important is the Tubediff.png which is actually plugged into a factor for glossy node to give shine only to the sequins.

render.png
Attachments
tubetop.zip
(10.83 MiB) Downloaded 662 times
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Aug 23, 2018 7:25 am

Night vision Goggles

This was more a modelling exercise, lots of little parts, it only has one diffuse texture, but in my Cycles render i selected the lenses, added another material using the same diffuse texture but changed the diffuse node to glass. ignore the white cubes sticking out, those are obviously from the makeclothes human model

Here is what the model is base on:
41TJXII1U7L.jpg
41TJXII1U7L.jpg (21.13 KiB) Viewed 10179 times


All vertices are assigned to a rigid group.
noightvision.png

noightvisionback.PNG
noightvisionback.PNG (87.15 KiB) Viewed 10192 times


Did a little more work on the Diffuse texture, using blenders vertex painter to highlight the edges of the model - i think it feels more real and the details are much more prominent, anyways here is the render and the optional updated diffuse.
night2.png

Diffuse.png
Attachments
nightvision.zip
(7.03 MiB) Downloaded 643 times
o4saken
 
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Re: Normal and Occlusion Maps

Postby Mindfront » Wed Aug 29, 2018 11:30 pm

They look great and I like the details. Can't wait to try them out on Zakiya.
Thank you!
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Oct 04, 2018 11:42 am

Sculpting and texture painting exercise

this shirt fits the cargo pants i made long time ago on pg 7 of this forum..
viewtopic.php?f=15&t=13063&start=60

render.png
Attachments
dirtyshirt.zip
(6.36 MiB) Downloaded 570 times
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