Normal and Occlusion Maps

Works in progress and technical screen shots.

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Re: Normal and Occlusion Maps

Postby o4saken » Wed Oct 24, 2018 6:32 am

blindsaypatten wrote:Thanks for the tips!

Btw, the principled shader is available in the recent builds of 2.79. Certainly an easier upgrade than 2.8 which will break lots of MH stuff.


oh i got that wrong then - just checked work is version 2.78 - home in 2.79 which you are correct has the principled.
o4saken
 
Posts: 309
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Re: Normal and Occlusion Maps

Postby o4saken » Wed Oct 24, 2018 1:24 pm

Ladys hairstyle

Finally managed to create a hair style that i think is pretty decent - its still not perfect, but its much better than my previous attempts - actually working on this one i could see what i was doing wrong - so if i get the energy to make a different one i am pretty sure it will be even better. But to be honest hair is a lot of work for something that i would never use myself.

this has a black and white image - like most of my stuff - that is used for the factor of the transparents mix shader node.

render1.png

render2.png

render3.png
Attachments
ladysmedhair.zip
(2.77 MiB) Downloaded 155 times
o4saken
 
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Re: Normal and Occlusion Maps

Postby o4saken » Thu Nov 01, 2018 12:30 pm

Medium blonde hair

Decided to give another hairstyle an attempt
so here is the reference that i kinda went for:
Medium-Length-Hairstyles-for-Women-2-13.jpg


And here is the result:
render.png


I do really like the way it came out - but its definitely not low poly, in order to get smooth curly hair i had to subdivide the mesh quite a bit.
doing a straight hairstyle would be much easier.
I have included a dark brown hair texture as well, and there is the Black and white texture that i use for the factor of the transparent mix shader node.
Attachments
mediumblondehair.zip
(16.9 MiB) Downloaded 153 times
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