My Sci-Fi starship uniforms collection, part II
Posted: Sun Dec 27, 2015 11:00 pm
Hi all,
It was in September when I published my Scifi uniforms collection in the gallery:
viewtopic.php?f=2&t=12513
At that time, I believed that my uniforms had reached a quite final state. Since then, however, I found myself again and again continuing work on them, so I decided to "downgrade" their status to WIP.
Here is the actual version of my work, by the example of the fully black and the red-white uniform variant:
Just to give you an impression how earlier stages of my work had looked like, I would like to show you some examples, from before the September version and since then.
This is a very early one, from April 5, not even two weeks after I started working with MakeHuman at the end of March. Quite rudimentary, don't you think:
This is a little later, from May 31. The boots' leather now consists of several parts that are sewed together, and the upper ends of the boot-legs look more realistic:
Next is from September 5, which is very close to what I already published in my September thread. Here, I just had found out how to create a quite beautiful girl in MakeHuman, by using eyebrows and eyelashes, and had made changes at sleeves and collar:
In the next version from October 21, I tried to achieve a more realistic wrinkling effect on the boots' leather using Sculpt Mode in Blender:
In the next version from November 15, I tried a different wrinkling effect based on a Stucci Normal map in combination with UV mapping:
What makes the difference between that Nov 15 version and the actual one is that in the latter, the proportions of the boots are changed - the boot-legs are wider now compared to the foot length (may it be that MakeHuman produces legs that are very thin at the ankles?) - the Normal map is changed into a Displace map, and the red uniform's material has become darker.
That's it. Let's see how my work will continue in the future.
It was in September when I published my Scifi uniforms collection in the gallery:
viewtopic.php?f=2&t=12513
At that time, I believed that my uniforms had reached a quite final state. Since then, however, I found myself again and again continuing work on them, so I decided to "downgrade" their status to WIP.
Here is the actual version of my work, by the example of the fully black and the red-white uniform variant:
Just to give you an impression how earlier stages of my work had looked like, I would like to show you some examples, from before the September version and since then.
This is a very early one, from April 5, not even two weeks after I started working with MakeHuman at the end of March. Quite rudimentary, don't you think:
This is a little later, from May 31. The boots' leather now consists of several parts that are sewed together, and the upper ends of the boot-legs look more realistic:
Next is from September 5, which is very close to what I already published in my September thread. Here, I just had found out how to create a quite beautiful girl in MakeHuman, by using eyebrows and eyelashes, and had made changes at sleeves and collar:
In the next version from October 21, I tried to achieve a more realistic wrinkling effect on the boots' leather using Sculpt Mode in Blender:
In the next version from November 15, I tried a different wrinkling effect based on a Stucci Normal map in combination with UV mapping:
What makes the difference between that Nov 15 version and the actual one is that in the latter, the proportions of the boots are changed - the boot-legs are wider now compared to the foot length (may it be that MakeHuman produces legs that are very thin at the ankles?) - the Normal map is changed into a Displace map, and the red uniform's material has become darker.
That's it. Let's see how my work will continue in the future.