Last time I tried to use particle hair on a human, it didn't quite work out to my satisfaction. It would look good far away/at low res, but in a high res render, it looked awful. At least with the default hair shader. So recently I decided to experiment with non-realistic hair shading.
Here I tried using a transparent shader on hair growing out of a sphere. The particle settings were 5000 total hairs (particles x children) with root = 1 and tip = 0.5. (away from my regular computer, so it doesn't have the power to render smaller/more hairs)
Here I used a mix shader with 90% transparent and 10% emission, both the same shade of red.
Then I went for a mix of hair and transparent, which then combines with an emission shader.
A larger render of the stylized hair node from the previous photo.
I can upload the blend file too if anyone wants to play with it.