Re: More detailed male model texture
Posted: Sat Jan 09, 2016 3:09 pm
Great. How did you do the normal map? Cycles or Blender internal? Multires modifier or two objects, one being high res?
modelling of 3-Dimensional characters
http://www.makehumancommunity.org/forum/
http://www.makehumancommunity.org/forum/viewtopic.php?f=15&t=12877
wolgade wrote:Great. How did you do the normal map? Cycles or Blender internal? Multires modifier or two objects, one being high res?
o4saken wrote:I use two objects, one high res like you said, that you then sculpt,
wolgade wrote:Thanks for sharing your workflow. I tried this once with the multires modifier. Doesn't work too well, because you can't bake on subsurf level 0.
duststorm wrote:I'm not sure how I did it, you might have to clone the multires mesh a second time and apply the modifier at the desired level as well.
But this would work.
wolgade wrote:o4saken wrote:I use two objects, one high res like you said, that you then sculpt,
Thanks for sharing your workflow. I tried this once with the multires modifier. Doesn't work too well, because you can't bake on subsurf level 0.