More detailed male model texture

Works in progress and technical screen shots.

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Re: More detailed male model texture

Postby joepal » Tue Nov 24, 2015 6:25 am

I think the most convenient pipeline here would be the latest version of MHX2 paired with the "default" rig. In MHX2 MH side, check "poses" and "expressions". In MHX2 blender side, check "override presets" and set rig type to "exported MHX". That should give you an easily posable toon with expressions.
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Re: More detailed male model texture

Postby o4saken » Tue Nov 24, 2015 7:07 am

joepal wrote:I think the most convenient pipeline here would be the latest version of MHX2 paired with the "default" rig. In MHX2 MH side, check "poses" and "expressions". In MHX2 blender side, check "override presets" and set rig type to "exported MHX". That should give you an easily posable toon with expressions.



Thanks... definately going to try that
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Re: More detailed male model texture

Postby wolgade » Tue Nov 24, 2015 1:03 pm

MHX2 is definately your friend here. Forget about collada. Don't even think about FBX, when you want to use Blender. You don't need to to choose "exported MHX" on import.

In MH:
Don't set poses or expression in MH. Leave it to default. Choose the default rig, because it has facial bones. Export to MHX2. It's important to choose poses and expressions when you export from MH.

In Blender:
Just import MHX2 with the default options. When you select your imported character (the armature, not the mesh) you'll find a tab called "MHX Runtime" in your tool shelf. There you can select poses and expressions.
mhx2.jpg
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Re: More detailed male model texture

Postby joepal » Tue Nov 24, 2015 2:20 pm

wolgade wrote:MHX2 is definately your friend here. Forget about collada. Don't even think about FBX, when you want to use Blender. You don't need to to choose "exported MHX" on import.


The benefit of choosing "exported mhx" on import is that you get the best of two worlds: the mh default rig with its facial bones and weight painting etc, as well as the MHX control rig with for example IK/FK switches.

See https://thomasmakehuman.wordpress.com/2 ... human-rig/
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Re: More detailed male model texture

Postby wolgade » Tue Nov 24, 2015 3:40 pm

joepal wrote:The benefit of choosing "exported mhx" on import is that you get the best of two worlds:

This is the cool thing about forums like these: You want to help someone, but instead you learn something new. This is something I have to try. Thanks for your reply and especially for the link.
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Re: More detailed male model texture

Postby o4saken » Wed Nov 25, 2015 6:37 am

joepal wrote:
The benefit of choosing "exported mhx" on import is that you get the best of two worlds: the mh default rig with its facial bones and weight painting etc, as well as the MHX control rig with for example IK/FK switches.

See https://thomasmakehuman.wordpress.com/2 ... human-rig/


WOW, i tried this and what a pleasure, to pose the model is a dream compared to the old rig, its not so stiff and bends like rubber.. so thanks for this.. You rock
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Re: More detailed male model texture

Postby o4saken » Sat Nov 28, 2015 8:42 am

Updated texture with genital
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wolfp.png
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Re: More detailed male model texture

Postby o4saken » Mon Dec 07, 2015 1:42 pm

Dark skin version of very muscular texture
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wolfdarkskinp.png
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Re: More detailed male model texture

Postby duststorm » Thu Jan 07, 2016 12:17 pm

Cool! :)
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Re: More detailed male model texture

Postby o4saken » Sat Jan 09, 2016 11:37 am

Been playing with rendering normal maps from blender, decided to make this.. it works fairly well. Working on a laptop and it is very difficult to sculpt in high subdivison.

Once again all these textures are created for the male muscle proxy in the nightly build.. doesnt work well with the standard MH character as the uv map is slightly different.
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wolfnorm.png
normrender.png
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