More detailed male model texture

Works in progress and technical screen shots.

Moderator: joepal

Re: More detailed male model texture

Postby o4saken » Wed Nov 18, 2015 10:00 am

joepal wrote:
This way the shadows would be calculated in the render rather than at the point of defining the textures.


Oh ok that makes a lot of sense.,, will have to learn this.
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Re: More detailed male model texture

Postby o4saken » Wed Nov 18, 2015 2:33 pm

Here is attempt two at a detailed texture... Wish i had known before i started this that you don't put shadows on the texture, and that it rather come from the bump map... Anyways.. too late for that with this one, but that will be my next project.

EDIT: Adjusted skin tone, so included lighter one

ALL OLDER POST TEXTURES DELETED AND AVAILABLE IN LATER POSTS
Attachments
wolftest2.png
wolftest.png
Last edited by o4saken on Sat Nov 28, 2015 8:44 am, edited 4 times in total.
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Re: More detailed male model texture

Postby joepal » Wed Nov 18, 2015 3:07 pm

o4saken wrote:Here is attempt two at a detailed texture... Wish i had known before i started this that you don't put shadows on the texture, and that it rather come from the bump map... Anyways.. too late for that with this one, but that will be my next project.


Well, if it works, it works. There are always many ways to solve things, and painting shadows on textures might be efficient in certain settings. Bumpmaps have problems on their own.

Anyway, learning something new is always a victory in itself. :-)
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Re: More detailed male model texture

Postby o4saken » Thu Nov 19, 2015 11:01 am

Alright so i decided to try make bump and occlusion maps... however using crazybump doesn't seem to be working in this instance, so i did the standard no color data images...( think i will try run the no color images through crazy bump)
but for now I am fairly happy with the results..


here is everything included.. i have also cleaned the back up on the texture a little
Attachments
bumpedwolf1.png
Last edited by o4saken on Thu Nov 19, 2015 2:50 pm, edited 1 time in total.
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Re: More detailed male model texture

Postby joepal » Thu Nov 19, 2015 1:30 pm

New rotation video. The bump only is at 100%, but in the bump + diffuse I tuned down the bumpmap to about 50%.

rotate3.avi
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Re: More detailed male model texture

Postby o4saken » Thu Nov 19, 2015 2:07 pm

joepal wrote:New rotation video. The bump only is at 100%, but in the bump + diffuse I tuned down the bumpmap to about 50%.]



This texture works quite well, but obviously it does look better on a muscular model.. I am using the nightly build with the male muscle geometry, as that has a six pack and the pecks are a better shape, the standard mesh pecks to me look a bit flabby.
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Re: More detailed male model texture

Postby o4saken » Thu Nov 19, 2015 2:44 pm

here are some very quick render results with a larger model.

I changed the shape of the pecs in the texture.. so included is the new textures.
you can see the diference on the example images the older pec was more square


Edit: for the not so muscular texture i didnt want to abandon it, so i added a slight belly button, and shifted the abs slightly to the right

MUSCLE TEXTURE DELETED AND AVAILABLE IN LATER POST
Attachments
wolf3new.png
wolf2new.png
wolf2.png
wolf3occ.png
Last edited by o4saken on Mon Jan 11, 2016 9:55 am, edited 2 times in total.
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Re: More detailed male model texture

Postby o4saken » Mon Nov 23, 2015 6:38 am

Testing the new skin.... i like it

EDIT: Can someone please help... the model i made in makehuman, i sat and did all this detailed expression, but when imported into blender the expression was blank... how do you get the result you had in makehuman to translate to blender?
Attachments
untitled3.png
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Re: More detailed male model texture

Postby learning » Mon Nov 23, 2015 10:13 pm

What rig did you use? Maybe the skeleton you used doesn't have any face rig at all?
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Re: More detailed male model texture

Postby o4saken » Tue Nov 24, 2015 5:08 am

learning wrote:What rig did you use? Maybe the skeleton you used doesn't have any face rig at all?



Hmmm, that could be it... i just used the default. But also being a nightly version it doesnt export to blender, so i use collaeda
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