joepal wrote:
This way the shadows would be calculated in the render rather than at the point of defining the textures.
Oh ok that makes a lot of sense.,, will have to learn this.
Moderator: joepal
joepal wrote:
This way the shadows would be calculated in the render rather than at the point of defining the textures.
o4saken wrote:Here is attempt two at a detailed texture... Wish i had known before i started this that you don't put shadows on the texture, and that it rather come from the bump map... Anyways.. too late for that with this one, but that will be my next project.
joepal wrote:New rotation video. The bump only is at 100%, but in the bump + diffuse I tuned down the bumpmap to about 50%.]
learning wrote:What rig did you use? Maybe the skeleton you used doesn't have any face rig at all?
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