o4saken wrote:How come in renders you do the models don't really have belly buttons, is that normally how they look? looking at that it just makes me want to add some detail there. what do you think?
I have no idea. I didn't do anything about it. It's there as a mesh deformation, but not particularly strong.
- bb.png (71.09 KiB) Viewed 5968 times
o4saken wrote:... and for the life of me i don't know how you would remove it completely (unless the model mesh itself is extremely detailed)
Well, the usual solution would be to not try to represent shadowing at all in the diffuse texture. Instead, the definition of muscle contours would be delegated to the bump map. The diffuse map would only represent color shifts (veins, hairs, darker and lighter skin areas...).
This way the shadows would be calculated in the render rather than at the point of defining the textures.