Creating obese people with MH and blender

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Creating obese people with MH and blender

Postby Minihawk » Sat Oct 31, 2015 8:45 am

Hi,
i was uanaware that MH and its exports to blender are so easy to handle. I am into creation of obese people (just for fun) and wanted to create some exra flesh for my figures. It was an very easy task to edit the model, i created three extra bones for animation to avoid using soft bodies, body and breasts can be animated to suimulate gravity, and it looks really good for me ...

Ooooh.jpg


She is just astonished that someone comes into the room...

I will try to add some clothes soon ...

Opinions?
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Re: Creating obese people with MH and blender

Postby joepal » Sat Oct 31, 2015 10:20 am

Looks ok to me.

You're probably in a world of hurt if you intend to do any kind of animation though. Making the jiggly parts look believable when bouncing around is something I never managed to get right anyway.
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Re: Creating obese people with MH and blender

Postby Minihawk » Sat Oct 31, 2015 11:33 am

Have you ever tried to do the jiggly parts with soft bodies in blender? Is there a way to create soft bodies that have a normal rest position?
Thanks a lot ...
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Re: Creating obese people with MH and blender

Postby joepal » Sat Oct 31, 2015 12:46 pm

Yes, I tried with soft bodies. It works technically, but I never got it to look natural. Either it looked like balloons inflated with too little air or as if something heavy was hanging in a sack.

I didn't spend all that much time with it though.

Also, it was quite a lot of blender versions ago. Maybe the calculations have improved.
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Re: Creating obese people with MH and blender

Postby Minihawk » Sat Oct 31, 2015 3:42 pm

I had some thought about animating of belly and breasts. What about a pendulum-model created with bullet.physics and copying angles to the armature that control that parts? For a realistic belly, a scaling bone in a ledt-right-direction and one in a forward-backward-direction will do good work, i think. I will have a try on this. The bullet-physics can be parented to bone and can be calculated besides with objects not being rendered. I am not sure if scaling-bones are possible...
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Re: Creating obese people with MH and blender

Postby joepal » Sat Oct 31, 2015 4:56 pm

I have no idea. But there's a lot going on with a large person when moving. Some reference videos:

https://www.youtube.com/watch?v=j1aBV_DY_8A

https://www.youtube.com/watch?v=5jQhovYJ42E

My guess is that trying to replicate that with any kind of posing will take a lot of effort.
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Re: Creating obese people with MH and blender

Postby Minihawk » Sat Oct 31, 2015 5:03 pm

The use of a rigid-body-model for calculation of pendulum-values might work. But unfortunately, i can ony create a pendulum with one frequency, it does not change when mass or distances are changed. It might work to create a program that creates the angles mathematical. Will do some testing.
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Re: Creating obese people with MH and blender

Postby wolgade » Sun Nov 01, 2015 11:06 am

A while ago I played around with breast animation and softbodies. Softbody simulation was applied on a low-poly cage around the breast. The human mesh had a mesh deform modifier.
breast-cage.jpg

This way you can fine-tune the deformation using vertex weights.
Attachments
breast_deform_5.blend.zip
(9.84 MiB) Downloaded 375 times
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Re: Creating obese people with MH and blender

Postby Minihawk » Sun Nov 01, 2015 12:34 pm

That was hist a helpfull post, thanks for the file.

I did not really understand the goal-thing till now, perhaps i am not understand it right now. The goal is the normal form of a thing, something like the rest-form?

I will have a try with my belly ...
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Re: Creating obese people with MH and blender

Postby wolgade » Sun Nov 01, 2015 1:03 pm

Minihawk wrote:I did not really understand the goal-thing till now, perhaps i am not understand it right now. The goal is the normal form of a thing, something like the rest-form?

https://www.blender.org/manual/physics/soft_body/reference.html
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