brkurt wrote:I would suggest doing the texture painting with a vector graphics application, rather than a raster graphics one like GIMP. Any changes to the UVMap or even the mesh can be handled more simply, as the vectors are infinitely correctable.
Unfortunately, blender does not seem to support vector images as textures. I'm not painting the textures in gimp, I'm painting them in blender and then I add labels in gimp.
Right now, I'm not entirely clear on how a conversion from texture paint in blender to vector-based format would happen. I guess one could edge trace in inkscape, but that seems a bit cumbersome.