I've finished a full piece of artwork with this. See the gallery post here: viewtopic.php?f=2&t=12573&p=30525#p30525
Actually using it in a piece has let me figure out a bunch of issues. Progress continues.
Moderator: joepal
Sculletto wrote:How did you make this Anime style? Did you use Toon shader for Diffuse and Specular settings?
Oscalon wrote:
Some problem areas are the knees (using a corrective shapekey here), the shoulder/armpit area (has definition but the shader won't get it at this angle, so more a shader problem), and the bust (due to weights being wrong, bending her back causes her bust to enlarge...doh!)
brkurt wrote:Oscalon wrote:
Some problem areas are the knees (using a corrective shapekey here), the shoulder/armpit area (has definition but the shader won't get it at this angle, so more a shader problem), and the bust (due to weights being wrong, bending her back causes her bust to enlarge...doh!)
Are you using 'breast bones'? I also normally have five vertebrae bones, as my martial arts poses require greater flexibility than the standard Makehuman rig. This combination of bones really helps my more heroically-proportioned females, as then the breasts can ride on the ribcage during a backbend, and can sway when the character is running.
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