The cloth effect is archieved using a normal map. I created the normal using the nvidia normal map tools and a basic cloth texture I created.
Diffuse texture
Normal map
I really would love to pose him, but I exported him with the default skeleton and its very hard to archieve cool poses using it. Is there any way to switch the skeleton without much hassle?
Some time ago I added the BEPU inverse kinematics system to the default skeleton, but if I just append that skeleton and use it as armature modifier the mesh does not deform. I thought, since the names of the vertex groups are the same, that it should be easy to reuse my BEPUik skeleton on any makehuman character...