Hi,
This is the result I have so far. I used only the default image textures that comes with MakeHuman.
- The result so far
I like to play around with the nodes and the particle system of Blender and I learn a lot by doing this. I want to share the material config I use for this model.
Important: I scaled the figure down, some setting needs to be changed for other sizes of the figures.
The eyes:
The color of the iris was for me to intensive so I turned it al little bit back by lowering the saturation of the image texture output.
Important: the color of the glossy shader must be complete white (RGB: 1.0) and not the default value RGB: 0.8.
- Node config of the eyes
The skin:
For a realistic looking skin also bumps are needed, I used the build in texture Voronoi for this.
The scale factor of the Voronoi Texture depends on the size of figure (I scaled the figure down).
- Node config of the skin
The lips:
I selected the lips in edit mode and asign a new material to this selection, to make it possible to use different setting for the lips.
The scale factor of the Voronoi Texture depends on the size of figure (I scaled the figure down).
- Node config of the lips
The hair:
I create a vertext group of the skin where hair must be and select this vertex group in the particle system.
- Node config of the hair
Select figure mesh and a particle system to it.
- Particle system settings