Makehuman female in iClone

Works in progress and technical screen shots.

Moderator: joepal

Re: Makehuman female in iClone

Postby Manuel » Sat Sep 13, 2014 7:47 pm

rampa wrote:They are "special 2" and "special 4". They are rotated to "-162.61".


Hi Rampa.
I want just to say you that we are working to fix the problems above. Now the jaw control the whole lower mouth, and the roll angles are fixed.
It's not yet in the repository, but already fixed in our local human prototype. There are other things that you noticed?
Manuel
 

Re: Makehuman female in iClone

Postby rampa » Sat Sep 13, 2014 9:46 pm

Those were the big ones that I saw. But there is an issue with the "Low Poly Eyes" being cross weighted and set out to wide that I noticed.

I usually use the high-poly eyes, though. I have noticed this with the base mesh, and do not know if it's still the case with the different topologies.

Looking forward to the next build!
rampa
 
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