Hello everyone...now we can get to the fun part. Here is a model (definitely *not finished*, as I am on barbeque detail today) using the new muscular topology and the latest version of the face rig. I did make a few small changes to the rig, the most important being the use of inverse kinematics on the eyebrows, which makes them fun and easy to pose.
I am modelling this character after the Argentinian pole vaulter Allison Stokke. First, OpenGL so that you can see the face rig (in red):
Then textured and subsurfaced:
You can try a modified (by me) version of the rig as a motion capture file.
Note that you will need to edit bone sizes if you use Blender.
http://www.geekopolis.ca/bvh/allisonStokke1_271.bvh