Hello everyone...I'm nearly finished with my villainess from my graphic novel "First Sister" which you can peruse at http://nuegua.geekopolis.ca
This is Berylia. She is shorter than average, very curvaceous, and a master of wushu kungfu. I will be putting her through some Tong Bi Quan forms over the next few days.
The purpose of this post is to show how effective multiple wigs can be, when each has its own rig. This technique is Blender-specific, and even there, it is a bit weird. The wig mesh jumps all over the place when parented to the wig rig, and I have no idea why one has to drag it back into place.
The first screenshot is the basic long hair mesh from MH 1.1, with a four-bone rig:
The second is a calf-length three-string braid, with twelve bones. (Very much like Grendel's mother from "Beowulf")
And here is a video with both rigs:
http://youtu.be/aYmltgHxvEQ