Based on a MakeHuman model, makeWalk and the Maiko tutorial I created a spaceship pilot for my upcoming game.
Here is a very short demo of a mocap playback: http://www.yousry.de/yagl-body-dynamic-test/
The demo currently runs on ArchLinux/OS X with OpenGL 4.1+
In addition to the Maiko tutorial, I added some sculpting and texture maps: http://www.yousry.de/human-pilot-update/.
(Mission-stickers are added during game-play.)
In the demo I used deferred rendering for surface scattering and HDR lighting.
I still have to animate the hands. Here is an earlier hand/arm example with IK/FK animation: http://www.yousry.de/self-awareness/
If you are interested here is a concept of the (human) spaceship: http://www.yousry.de/iss-flyby/.
(The ISS model is available from the NASA home page and I'm using physically based rendering for the materials. The Earth consists of a height- tessellated sphere and a streamed GigaBit texture.)
In a later demo I added depth-field rendering and ray-tracing: http://www.yousry.de/realtime-raytracing-with-surface-scattering/
Thank you very much for the cool tools you created in the MakeHuman project.