MPFB skin model v2 (NSFW)

Works in progress and technical screen shots.

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Re: MPFB skin model v2 (NSFW)

Postby tomcat » Fri Nov 18, 2022 2:34 pm

The idea in general is that it would be possible to change at least the shade of skin, maybe some other parameters. Baking is fine for creating a single character, but not the best solution for the character generator.

I believe that this problem is solvable. If I can't solve it, I'll ask for help from engine shader experts.
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Re: MPFB skin model v2 (NSFW)

Postby joepal » Sat Jan 14, 2023 4:02 pm

Current status of new skin shader. Note tweaked bump layer for aureolae, the subdermal veins color variation and the tweaked spot layer.

skin_shader_v2_aureolae_veins.png
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Re: MPFB skin model v2 (NSFW)

Postby tomcat » Sun Jan 15, 2023 12:35 am

joepal wrote:Current status of new skin shader.

It looks great. Is that a Blender shader?
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Re: MPFB skin model v2 (NSFW)

Postby joepal » Sun Jan 15, 2023 2:16 pm

Yes, it's a mostly procedural blender shader. The only non-procedural parts of the skin in the image are router images for determining which aspect of the material to add at which position of the body.

I've uploaded an early demo of the material here: http://www.makehumancommunity.org/conte ... 30115.html

Suggestions for improvements are very welcome.
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Re: MPFB skin model v2 (NSFW)

Postby tomcat » Sun Jan 15, 2023 7:20 pm

joepal wrote:Yes, it's a mostly procedural blender shader.
What's the version of Blender?
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Re: MPFB skin model v2 (NSFW)

Postby joepal » Sun Jan 15, 2023 9:49 pm

There are most likely nodes in there which require 3.4
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Re: MPFB skin model v2 (NSFW)

Postby tomcat » Sun Jan 15, 2023 11:03 pm

joepal wrote:There are most likely nodes in there which require 3.4

Yep. Maybe it makes sense to specify the required version of the program?

In my opinion — the skin texture is excellent! The idea of veins under the skin is great…

I'm looking at everything from my point of view — transferring it to the game engine. And there are big problems with shader portability. In the new version of the engine, the shaders are significantly redesigned and not finished yet. There is no full-fledged documentation, of course, either. :(
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