Procedural eyes

Works in progress and technical screen shots.

Moderator: joepal

Procedural eyes

Postby joepal » Sun Dec 06, 2020 3:19 pm

I've been amusing myself with trying to create fully procedural eye textures that fit both the high poly and the low poly eyes from MakeHuman.

These are the results so far. With the texture it is possible to vary both colors and the size of pupil and iris.


Same procedural texture, but colors changed around to brownish:


And for comparison, the "light blue" image texture material from MH:


And the very messy node setup. And this hides much of the mess in node groups:


Much of the complexity here stems from there being two eyes in the same UV. Thus many of the details have to be calculated as distances from specific coordinates.

I'll have to clean up the nodes a bit, but in some distant future, I think this might end up as an "enhanced eye material" in the same that there is an "enhanced skin" in MPFB.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
Posts: 3900
Joined: Wed Jun 04, 2008 11:20 am

Re: Procedural eyes

Postby Elvaerwyn » Sun Dec 06, 2020 6:16 pm

Right on, I absolutely love procedural materials, and look forward to seeing more on this :D
She who knows in repose with prose...
User avatar
Posts: 200
Joined: Tue Aug 22, 2017 11:28 pm
Location: Canada

Re: Procedural eyes

Postby RobBaer » Mon Dec 07, 2020 5:39 pm

Looking goodl For photorealism, it would be great if you could build in a way of handling "catch lights".
User avatar
Posts: 1060
Joined: Sat Jul 13, 2013 3:30 pm
Location: Kirksville, MO USA

Return to WIP (Work In Progress)

Who is online

Users browsing this forum: No registered users and 1 guest