Tutorial realistic skin for 3d models

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Tutorial realistic skin for 3d models

Postby dadix » Mon Nov 04, 2013 3:48 pm

A tutorial about how to do very realistic skins for 3d models.
http://www.davidmoratilla.com/CloseUpPo ... ngOf1.html

This is a demo picture:

Image
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Re: Tutorial realistic skin for 3d models

Postby Manuel » Mon Nov 04, 2013 3:55 pm

Thank you.
More or less similar to what I'm doing for the next generation of MakeHuman textures ;)
viewtopic.php?f=7&t=9469&start=40#p20715
Manuel
 

Re: Tutorial realistic skin for 3d models

Postby Manuel » Mon Nov 04, 2013 3:56 pm

Are you David Moratilla?
Manuel
 

Re: Tutorial realistic skin for 3d models

Postby dadix » Mon Nov 04, 2013 4:10 pm

More or less similar to what I'm doing for the next generation of MakeHuman textures


I read that post and because I saw the interest to do something very good I put this link. :)

No, I am just a user who found this.
Please add to alpha 8 nightly builds for .dae file, option to export to Secondlife (Opensim) the rig (second life rig). The option is in alpha 7 but not in 8.
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Re: Tutorial realistic skin for 3d models

Postby Manuel » Mon Nov 04, 2013 4:14 pm

dadix wrote:No, I am just a user who found this.
Please add to alpha 8 nightly builds for .dae file, option to export to Secondlife (Opensim) the rig (second life rig). The option is in alpha 7 but not in 8.

secondl.png
Manuel
 

Re: Tutorial realistic skin for 3d models

Postby dadix » Mon Nov 04, 2013 4:34 pm

That is the preset, but is not in the Export area of .dae file.

Files --> Export

And no Secondlife (Opensim) export option like in Alpha 7.
Only: Separate texture folder
Helper Geometry
Normals
Rotate 90 X
Rotate 90 z
Expressions
Custom Targets
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Re: Tutorial realistic skin for 3d models

Postby Manuel » Mon Nov 04, 2013 4:42 pm

dadix wrote:That is the preset, but is not in the Export area of .dae file.

Files --> Export

And no Secondlife (Opensim) export option like in Alpha 7.
Only: Separate texture folder
Helper Geometry
Normals
Rotate 90 X
Rotate 90 z
Expressions
Custom Targets


It's not needed to have the skeletons types as export option because now you can select them using the skeleton chooser.
The skeleton is like a cloth, or an hair type. You can load it during the modelling process, then it will be exported automatically.
Manuel
 

Re: Tutorial realistic skin for 3d models

Postby Jacob3D » Fri Jan 23, 2015 5:26 am

Is this same skin texture possible in Blender alone???
:?:
I know this is a 2 year old thread, but I would like to know for a lots of reasons.
Last edited by Jacob3D on Sat Feb 14, 2015 5:32 am, edited 1 time in total.
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Re: Tutorial realistic skin for 3d models

Postby Manuel » Fri Jan 23, 2015 8:45 am

Jacob3D wrote:Is this same skin texture method possible in Blender alone???
:?:
I know this is a 2 year old thread, but I would like to know for a lots of reasons.


Blender + Gimp + Krita can do everything.
Manuel
 

Re: Tutorial realistic skin for 3d models

Postby Jacob3D » Mon Jan 26, 2015 6:12 pm

Manuel wrote:
Jacob3D wrote:Is this same skin texture method possible in Blender alone???
:?:
I know this is a 2 year old thread, but I would like to know for a lots of reasons.


Blender + Gimp + Krita can do everything.


So your saying I can composite this skin texture for a "MakeHuman model" in Blender's cycles render alone? I know that all "three" of those software's can do everything, but I was wondering if Blender is a "stand alone" for this texture :?:

Thanks for replying :)
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