A tutorial about how to do very realistic skins for 3d models.
http://www.davidmoratilla.com/CloseUpPo ... ngOf1.html
This is a demo picture:
Moderator: joepal
More or less similar to what I'm doing for the next generation of MakeHuman textures
dadix wrote:No, I am just a user who found this.
Please add to alpha 8 nightly builds for .dae file, option to export to Secondlife (Opensim) the rig (second life rig). The option is in alpha 7 but not in 8.
dadix wrote:That is the preset, but is not in the Export area of .dae file.
Files --> Export
And no Secondlife (Opensim) export option like in Alpha 7.
Only: Separate texture folder
Helper Geometry
Normals
Rotate 90 X
Rotate 90 z
Expressions
Custom Targets
Jacob3D wrote:Is this same skin texture method possible in Blender alone???
I know this is a 2 year old thread, but I would like to know for a lots of reasons.
Manuel wrote:Jacob3D wrote:Is this same skin texture method possible in Blender alone???
I know this is a 2 year old thread, but I would like to know for a lots of reasons.
Blender + Gimp + Krita can do everything.
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