Making MakeHuman Avatars for Opensimulator and Second Life

A place for unofficial tutorials posted by MH users

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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby leaparnall » Fri Aug 29, 2014 4:27 pm

thank you
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Déesse » Wed Sep 03, 2014 5:32 pm

MH 1.0.02 (the current official download) works perfectly with the Second Life 23 bones rig! More Info soon.
Last edited by Déesse on Wed Sep 03, 2014 6:18 pm, edited 1 time in total.
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Déesse » Wed Sep 03, 2014 6:17 pm

MH 1.0.2 is the current nightly build. It contains only the version with 19 bones. This one doesn't work. Maybe you can replace it by 23 bones? I'm not sure if a version with 19 bones is needed anywhere.
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Miltades » Fri Sep 26, 2014 6:23 am

In version 1.0.2 I am unable to locate these two options in the right hand menu.

5) In the menu on the right turn on: Rotate 90 X
6) In the menu on the right turn on:Rotate 90 Z

There is only :
88883c8a979017d534299ff4eafed207.png
88883c8a979017d534299ff4eafed207.png (3.19 KiB) Viewed 27495 times
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby duststorm » Fri Sep 26, 2014 10:27 am

Miltades wrote:5)In the menu on the right turn on: Rotate 90 X
6) In the menu on the right turn on:Rotate 90 Z

That's the same as Z-up, face -Y
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Miltades » Fri Sep 26, 2014 2:35 pm

duststorm wrote:
Miltades wrote:5)In the menu on the right turn on: Rotate 90 X
6) In the menu on the right turn on:Rotate 90 Z

That's the same as Z-up, face -Y



Oooh thank you! I assumed, it wasn't able to be done because whenever I use that setting, or any of them. I get this :
e7038fbf1aa510d2724d2e0dc2c5cbbb.png
e7038fbf1aa510d2724d2e0dc2c5cbbb.png (24.64 KiB) Viewed 27490 times


Is there some way to make that not happen? Also I have a few other questions you /might/ be able to help me with. If I figure out how to PM, I shall, PM you. If not, I, made posts in the forum >.<
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Miltades » Sat Sep 27, 2014 2:31 am

I tried to remedy the issues I was having above, I had a MH model in Blnder that I set to the Z and -Y options, but for whatever reason weren't set as such within Blender. So I changed that and got, a LITTLE bit closer?

This is what I ended up with [Model is sideways and my base SL avatar is, uh. Having issues.] : http://gyazo.com/ef40a71afd57379609567fb3ef714142

Failing that and not knowing what else I should/could do to get it, to work I just decided to start from scratch and do ALL the things in the first post, from MH to Blender to SL.

The only issue there is SL wont even recognise the file as having any LOD it can use and I end up sitting on this :
e8936fded8221a54e8147e11ba9e2ab0.png


So, failing that ... Is there ANYONE, anyone at all that can help me get an edited MH model, from Blender, INTO SL, without it deforming?
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby rampa » Sat Sep 27, 2014 6:41 am

Hi Mealea,

If you find the Blender interface a bit daunting, I highly reccomend installing Blendersensei. It's a collection of cool tweaks and settings that are helpful for many of us in making Blender make sense.

http://blendersensei.com/

You need to watch some of the basic use videos, because some keyboard commands are different. Oh, and the mouse works properly ;). Of course, you can set the mouse use in the user preferences even in "Vanilla" Blender.
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Déesse » Sat Sep 27, 2014 8:50 am

Please follow the instructions in the other thread: viewtopic.php?f=14&t=10028
Use the skeleton called 'SecondLife.json'. This works for me.
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Re: Making MakeHuman Avatars for Opensimulator and Second Li

Postby Miltades » Sat Sep 27, 2014 3:00 pm

Déesse wrote:Please follow the instructions in the other thread: viewtopic.php?f=14&t=10028
Use the skeleton called 'SecondLife.json'. This works for me.


Thank you SO MUCH. That worked ALMOST PERFECTLY. I only had one problem, I posted it over there! http://forum.makehuman.org/viewtopic.php?f=14&t=10028&p=25534#p25534
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