- mh mesh in zbrush with some loops polygrouped using qmesh
I'm sure many ppl have posted similiar requests over the years
I am glad MH is still around
the meshes are nice
There was a version with an idtech rig for Doom 3/idtech 4/Dhewm
would like that rig
Bethesda/nif system
what is the scoop
any conversion tools, tutorials, workflow, successes?
Can MH be tooled to output Caliente/bodyslide style meshes
or can the export of an MH mesh be adjusted and fit into the base body nif of a bethesda game?
Are there some asset packs or rigs or other useful things ppl have made to get MH into skyrim or F3/4?
I like the base mesh exports in zbrush a lot
nice loops
I have legacy skyrim if it is not possible in SE
I also extensively work on an idtech 4 Doom3/Dhewm projext and use the android diii4a build to test so if any of the previous idtech 4 rigs are around I would like them, and I am willing to download an entire previous build to get the idtech export.
TIA