OK, I got models made and imported (as DAE) to unity. Worked like a champ. Now I can't seem to texture them.
Looking for tutorials here and on Unity forums and not finding much. I would be happy to construct a set of tutorials - but clearly I'll need to learn the techniques myself. From you. Hopefully some of this has already been done.
A Unity 3D Tutorial outline might look something like this:
Basic stuff
Creating a human in MH
Export Settings
Importing to Unity
Creating a character customization screen
- scaling height, weight, hand and feet, facial features
- replacing hair, shoes and clothes
- re-skinning and or applying base colors to the skin
- applying eye textures
- saving and loading finished characters (serialization)
Posing/animating MH characters
Attaching human's parts to things
- holding things
- holding onto things
- other players
- mounts
- handle bars, steering wheels, doors
- touching and interacting with human itself.
Deforms, like taking a punch
Advanced stuff
Creating animations, saving animations, downloading and sharing animations
Layering animations (like blinking+breathing+walking or shooting+running or bullet hit+walking)
Ragdoll (player or npc is dead, and falls onto level geometry)
Making speech animations (phonemes, eye movement)
Emotes (sad, happy, flirty, excited)